The Rope
Tug of War is one of the most ancient games known to man and there is evidence that it was played across the ancient world including ancient Greece, Egypt and China. Also known as rope pulling, tugging war and war of tug, it remains today a popular sport that pits the strengths of two teams against each other and is practiced in some form in almost every country in the world.
We are bringing the fun of the Tug of War to our mobile battlefields. Sometimes we may have a few players who aren't involved in the current gaming round, this is a great way to keep them entertained. Adults and kids alike love a Tug of War match. We can bring along The Rope and offer it as a play option in conjunction with our live laser gaming. What a great way to get some team bonding happening.
Most Tug of War matches are completed in a best of three format, and the objective is to beat the competition and win the match by winning at least two of the three pulls in the match. Within each pull, the objective is to win by pulling the opposition and the opposition’s 4m marker towards the centre so that the mark passes the centre line, resulting in a win. It is not possible to tie a Tug of War match.
Winning the Game
Each team has a mark on their end of the rope 4m from the centre. The team who is pulled by the opposition towards the centre whose mark goes over the centre line is declared the loser. With matches often being the best of three, it is the that successfully wins two out of three pulls that is declared the winner.
Rules of Tug of War
- At the start of the pull, the centre line of the rope should be immediately above line marked on the ground.
- Both teams pull the rope, the winner being the team who manage to pull the mark on the rope closest to their opponents over the centre line.
- The rope must be pulled underarm and nobody’s elbow must go below the knee, otherwise a foul will be called.
- Matches are often a best of three pull, the winner winning two out of the three pulls.